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STAR RAIDERS atari game program instructions CX2660
4 skill levels survivial information for one player
--------------------------------------------------------------------------------
TABLE OF CONTENTS
1. DESTROY THE KRYLONS, AVENGE THE DOOMED PLANET!
2. GAME PLAY
3. USING THE CONTROLLER
4. CONSOLE CONTROLS
5. RATING
6. MISSION SCORE CARD
7. SURVIVAL INFORMATION
8. GAME SELECT MATRIX
9. SCORECARD
1. DESTROY THE KRYLONS... AVENGE THE DOOMED PLANET!
With Commander Champion and Li San O'Rourke in the Star Fighter, you're
on the tail of the Krylon invaders. You've taken an oath to destroy
the Krylons and avenge the Doomed Planet.
Through interstellar space you hyperwarp faster than the speed of
light, past uncharted stars and planets in an unexplored parallel
universe. Watch out! You nearly collided wit an asteroid. Run into an
asteroid at this speed, and POW! you're space dust. Good thing the
Star Fighter's protective shields are on.
Check the Krylons' position on your Galactic Map. Looks like they're
heading for your starbase. Given half a chance they'll destroy it to
keep you from recharging and repairing the Star Fighter. Their ships
are fast, but you can hyperwarp anywhere n the galaxy in an instant...
if your energy supply holds out. It's a duel to the death. Will you
succeed in destroying the Krylons before they wipe out the starbase?
Will the Star Fighter perish like the Doomed Planet? Or will you
complete your mission and return a hero?
2. GAME PLAY
Your first mission is to destroy all Krylon warships and save the
starbase. Failing that, you must wipe out all Krylon ships before the
Star Fighter is destroyed. If you run out of energy or take a hit with
your protective shields off, the Star Fighter blows up, Krylon takes
over the galaxy, and the game ends. If you complete your mission and
destroy all the Krylons, the ATARI FORCE computer evaluates your
performance and assigns you a new rank, based on:
* Mission skill level
* Amount of energy remaining
* Number of visits to the starbase for energy and repairs
Mission Skill Level and Energy are shown on the Control Panel
(Figure 1) at the start of a game. T10 means that at Skill Level 10,
there are 10 targets. The higher the skill level, the more targets,
and the harder it is to survive. Start at level 10 and work your way
up to 40. See Section 6 for descriptions of the mission skill levels.
NOTE: Once the game starts, the T counter keeps track of targets
remaining.
[Figure 1 - Forward View and Control Panel (The Target Marker is shown
to be at the center of the screen. Energy Remaining is shown to be at
the bottom left of the screen as E400. Skill Level & Targets Remaining
is at bottom center as T10)]
The higher the skill level, the more energy units you start with. If
you run low on energy, you can recharge at the starbase, assuming
Krylon hasn't destroyed it and you have enough energy to get there.
See ENERGY for additional information.
HOW TO PLAY
Press GAME RESET to display the forward view from the front of the Star
Fighter (Figure 1). The computer signals game start with three tones
and automatically turns on the protective shields and Attack Computer.
Shields keep the Star Fighter from being destroyed by Krylon photon
torpedoes and asteroids, but they do not protect it against damage.
NOTE: When shields are on, space appears blue; when they are off, space
appears black. When the Attack Computer is on, the Target Marker
appears in the middle of the screen (Figure 1). If your shields and
Attack Computer are not on, move both DIFFICULTLY switches to B.
Now press the GAL MAP button on the Video Touch Pad(tm) (Key 2) to
display the Galactic Map (figure 2).
GALACTIC MAP
Each square on the Galactic Map represents a sector of interstellar
space. The map shows you:
@@@@@@@
@@@@@@@
@@@@@@@ Sector occupied by Krylon fighters (red wing*)
@@@@@@@
@@@@@@@
@@@@@@@
@@@ @@@
@ @@ @
@ @ @ @
@ @ Location of starbase (atom)
@@ @@
@ @ @ @
@ @@ @
@@@ @@@
@@@@@@@@@ Star Fighter's current position (blue bar)
@@@@@@@@@
@@@@@@@@@ Star Fighter's new position (red bar)
@@@@@@@@@
*Note: Colors may vary, depending on your television control settings.
[Figure 2 - Galactic Map (Omited)]
Using your Joystick, move the red bar to the sector occupied by the
Krylons. (Joystick operation is explained in Section 3.) Now press the
HYPERWARP button on the Video Touch Pad (key 3) to engage your
hyperwarp engines. Note that the blue bar (your current position)
joins the red bar (new postion) when you engage your hyperwarp engines.
When hyperwarp is completed, the screen flashes red and the red alert
sounds to warn you that the Star Fighter has entered enemy territory.
NOTE: Red alert also sounds when the enemy moves into a sector you are
occupying.
When you hear the red alert, press the FORE VIEW button (key 1) to
return to the forward view (Figure 1). Be prepared to engage the
Krylons in battle.
KRYLON PROFILES
@ @ @@
@ @ @@@@@@
@ @@@@@ @ @@@@@ @@@@@@@@@@
@@@@@@@@@ @@@@@@@ @@
@ @@@@@ @ @@ @@ @@@@@@@@@@
@ @ @ @ @@@@@@
@ @ @ @ @@
Cruisers Fighters Basestars
All three ships are designed for high-speed attacks and are more
maneuverable than the Star Fighter. Fighters and cruisers do not have
protective shields; they can be destroyed with one hit. Basestars are
protected by shields and can only be destroyed at close range. All
Krylon ships carry deadly photon torpedoes capable of seriously
damaging the Star Fighter. At Skill Levels 30 and 40, Krylon pilots
are especially good shots.
ENGAGING THE ENEMY
When the enemy is visible in the forward view, the computer emits three
short tones. Lock on your photon torpedoes (see ATTACK COMPUTER), and
press the red button on your joystick to fire them. The Star Fighter
is equipped with twin torpedo tubes on the port and starboard sides.
When the torpedoes are locked on, both tubes fire; otherwise only one
tube fires.
NOTE: To hit targets at close range, aim below the Target Marker. See
Section 7, SURVIVAL INFORMATION, for details.
ATTACK COMPUTER
The Attack Computer consists of the Control Panel, the Target Marker,
and the Attack Computer Display (Figure 3).
The color of the Control Panel indicates the postion and range of the
target:
RED Behind you
GREEN In front and out of range
BLUE Visible and within range
If the Control Panel turns BLACK, the computer is damaged(see DAMAGE).
The Attack Computer Display tracks targets and locks on the photon
torpedoes. The computer tracks two targets at a time. The dots shown
in Figure 3 indicate the targets. Line up a dot in the center of the
display to lock on the photon torpedoes.
When lock-on occurs, the Target Marker changes from blue to red and the
computer emits a short high-pitched tone. This is the best time to
fire your photon torpedoes.
[Figure 3 - Photon Torpedoes Locked On (Shows the Attack Computer
Display to be at the lower right part of the screen with target as
dots. The dots corespond to the enemy Krylons on the screen.)]
FOLLOWING THE ENEMY
Krylons move toward the starbase at a steady rate. The more ships
there are the slower they move. At T10 the Krylons move one sector
approximately every 30 seconds; at T40 they move a sector approximately
every 70 seconds. Unless you engage the hyperwarp engines, the Star
Fighter follows the Krylons at the rate of one sector every 7 or 8
seconds.
When the Target Market (<-actual atari typo!) turns blue and the
Control Panel remains green, it's a sure sign the enemy has moved on.
Check the Galactic Map and move the red bar into the new Krylon target
sector.
NOTE: No red alert sounds when you enter a target sector without
hyperwarping.
STARBASE OCCUPIED
The Krylons will destroy the starbase 30 seconds after they occupy it,
unless you succeed in wiping them out. The computer indicates starbase
destroyed with the same three tones that signal game start and end of
game.
After the base is destroyed, continue firing photon torpedoes at
Krylons until you wipe them all out and complete your mission or the
Star Fighter blows up.
ASTEROID BELT
When only one Krylon target remains, the Star Fighter plunges into an
asteroid belt. Asteroids can be as damaging as photon torpedoes.
Either maneuver around them or destroy them with your photon torpedoes.
@@@@@@
@@@@@ @@@
@@@@@@@@@@@@
@@@ @@@@@@@ Asteroid
@@@@@@@ @@@
@@@@@@@@@@
@@@@@@
ENERGY
Every operation of the Star Fighter uses energy, as shown in the
following table:
Hyperwarp (sectors jumped) Energy Drain (units)
----------------------------------------------------------------
1 20
2 50
3 70
4 100
5 120
6 150
Star Fighter Equipment or Sustained Hit Energy Drain (units)
--------------------------------------------------------------------
Life Support System & Engines (always on) .5 per second
Attack Computer On .5 per second
Shields On 1 per second
Photon Torpedo Fired 1
Torpedo or Asteroid Hits Ship 10
HYPERWARP
The further you hyperwarp, the more energy it takes. If you have a
choice, a series of small jumps to a destination is better than one
long jump.
At mission levels 10 and 20, the computer prevents you from
hyperwarping when your energy supply is insufficient. At levels 30 and
40, always check the energy gauge on the Control Panel (see Figure 1)
to be sure you have enough energy to make the jump. If you run out of
energy during the hyperwarp, the Star Fighter will blow up. Section 7,
SURVIVAL INFORMATION, has some tips on conserving energy.
LOW-ENERGY SIGNAL
When energy falls below 100 units, the computer automatically shuts off
the Target Marker. Hyperwarp th the starbase and recharge immediately,
if you have the energy to make it. keep an eye on your energy gauge
and never allow it to fall below the level required to hyperwarp to the
starbase.
RECHARGING
While the Star Fighter is recharging, the screen flashes. When the
ship is fully recharged, COMPLETE appears at the bottom of the screen
(Figure 4). After recharging, enter the Krylon target sector and
continue fighting.
WARNING! Recharging more than 7 times depletes the starbase and causes
it to explode.
[Figure 4. Recharging Completed (Shows Galactic Map with the word
Complete in red at the bottom of the screen.)]
DAMAGE
Damaged or destroyed equipment is indicated on the Control Panel
(Figure 5). One vist to the starbase repairs all damage.
[Figure 5 - Damage Control(Shows the Control Panel with a letter, C,
inbetween E105 and T30, indicating the Damage to the Star Fighter)]
P = Photons Green Letter O.K.
E = Engines Yellow Letter Damaged
S = Shields Red Letter Destroyed
C = Attack Computer
DAMAGE REFERENCE TABLE
Equipment Damaged Destroyed
------------------------------------------------------------------
Photons Only one tube fires Tube fires intermittently.
when torpedoes locked
on.
Engines Somewhat difficult to Difficult to steer; engines
steer; engine louder.
"missing" sounds.
Shields Flicker on and off. No shields; space appears
black.
Computer Control Panel turns Target marker flickers; no
black; no audio lock-on; no horizontal track-
warnings. ing.
WARNING! If the Star Fighter is hit when its shields have flickered
off, it will be destroyed. Repair damaged shields immediately. If
you can't make it to the starbase, good luck!
3. USING THE CONTROLLER
Use your Joystick Controller and Video Touch Pad with this ATARI Game
Program cartridge. Plug the Video Touch Pad firmly into the RIGHT
CONTROLLER jack at the back of your Video Computer System game. Plug
the Joystick Controller into the LEFT CONTROLLER jack. Hold the
Joystick with the red button to your upper left, toward the television
screen. See section 3 of your owner's manual for further details.
JOYSTICK MOVES
Up
|
\ | /
Left --- O --- Right
/ | \
|
Down
[Figure 6 - Cursor Control (Red Bar)]
Use your Joystick Controller to move the cursor (Red Bar) around the
Galactic Map (Figure 6) and maneuver your Star Fighter (figure 7).
Press the red button to fire photon torpedoes.
Dive
|
Port \ | / Starboard
(Left) --- O --- (Right)
Turn / | \ Turn
|
Climb
[Figure 7 - Star Fighter Control]
VIDEO TOUCH PAD
[Figure 8 - Video Touch Pad(omited)]
A STAR RAIDERS(tm) overlay is provided for the Video Touch Pad. Slip
the overlay tabs into the slots provided on the Video Touch Pad.
FOREVIEW (key 1): Selects the forward view from the Star Fighter's
front space window (see Figure1 in Section 2).
GAL MAP (key 2): Selects the Galactic Map (see Figure 2 in Section 2).
HYPERWARP (key 3): Engages hyperwarp engines to transport your Star
Fighter instantly into another sector of the Glactic Map (see
Section 2).
COMPUTER ON/OFF (key 4): Functions only when left DIFFICULTLY switch is
set to A. Press to turn on; press again to turn off.
SHIELDS ON/OFF (key 5): Functions only whrn right DIFFICULTLY switch is
set to A. Press to turn on; press again to turn off.
4. CONSOLE CONTROLS
GAME SELECT
Press down the GAME SELECT switch to select the mission skill level:
T10 = Skill Level 10 with 10 targets
T20 = Skill Level 20 with 20 targets
T30 = Skill Level 30 with 30 targets
T40 = Skill Level 40 with 40 targets
The skill level appears in the center of the Control Panel (Figure 1).
See Section 6 for descriptions of the mission skill levels.
GAME RESET
Press down the GAME RESET switch to start your mission. Also use this
switch to start a new mission at the same skill level.
DIFFICULTLY SWITCHES
Left Switch
A - Attack Computer off. Controlled from Video Touch Pad.
B - Attack Computer on. Controlled by computer.
Right Switch
A - Shields off. Controlled from Video Touch Pad.
B - Shields on. Controlled by computer.
Turning off the shields and Attack Computer saves energy. However, if
the Star Fighter is hit when its shields are off, it will be blasted
to space dust. See Section 7, SURVIVAL INFORMATION, for some practical
ways to use the shields and Attack Computer on/off options.
5. RATING
The ATARI FORCE computer rates your performance and assigns you a rank
and class when you complete your mission by destroying all the Krylon
targets.
Rating Rank Class (Per Rank)
--------------------------------------------------------------
0 Cook |
1 Scout |
2 Pilot |
3 Ace | Each rank has five classes.
4 Eagle | Class 5 is lowest, Class 1 is
5 Star | highest.
6 Nova |
7+ ? (mystery rank) |
You are rated according to the following formula:
RANK = M + (energy remaining/100) - (Number of Starbase Visits/2)
where M is a mission factor based on the mission skill level:
M Skill Level
--------------------------
0 10
0.5 20
1.0 30
2.0 40
NOTE: Number of Starbase Visits will not be divided by 2 if you visit
the starbase more than 6 times.
The Control Panel displays your new rank (Figure 9) alternately with
the energy remaining data.
[Figure 9 - New Rank (Shows Rank (SCOUT 4) at bottom of screen)]
Rank corresponds to skill level as follows:
10 Cook to Pilot 1
20 Ace 5 to Ace 1
30 Eagle 5 to Eagle 1
40 Star 5 to Mystery Rank
Any time your new rating (promotion or demotion) puts you on a
different skill level, use the GAME SELECT switch to change the skill
level (see Section 4, CONSOLE CONTROLS).
6. MISSION SKILL LEVELS
SKILL LEVEL 10
* 10 targets; 400 energy units
* Computer prevents hyperwarping when fuel is insufficient.
* Krylon ships and the starbase are always on opposite sides of the
Galactic Map at the start of a mission.
* Krylon photon torpedoes are not very accurate. Light damage if any.
SKILL LEVEL 20
* 20 targets; 600 energy units
* Computer prevents hyperwarping when fuel is insufficient.
* Krylon ships and the starbase are on opposite sides of the Galactic
Map at the start of a mission.
* Krylon photon torpedoes are fast and accurate. Expect heavy damage.
SKILL LEVEL 30
* 30 targets; 800 energy units
* Check energy gauge before hyperwarping.
* Krylon ships and the starbase can be anywhere on the Galactic Map at
the start of a mission.
* Krylon photon torpedoes are fast and accurate. Expect heavy damage.
* Recommended for advanced Star Fighter pilots.
SKILL LEVEL 40
* 40 targets; 900 energy units
* Check energy gauge before hyperwarping.
* Krylon ships and the starbase can be anywhere on the Galactic Map at
the start of a mission.
* Enemy torpedoes are deadly. Expect heavy damage.
* Recommended for expert Star Fighter pilots only.
7. SURVIVAL INFORMATION
[Figure 10 - Most Effective Firing Range for Close Targets (Shows the
Effective Firing Range to be a semi circle radiating from the Control
Panel to the Target Marker. Also, two enemy ships are shown to be
within this range.)]
EFFECTIVE FIRING RANGE
Your target marker is adjusted to show where photon torpedoes converge
at infinity. Don't expect to hit a target lined up in the target
marker unless it is very far away (a small dot). When targets are
closer lower your aim. Figure 10 shows the most effective firing range
for targets the same size as photon torpedoes. Pull back on the
Joystick to bring the targets into firing range.
RECHARGING IN STARBASE SECTOR
If energy runs low while you're fighting in the starbase sector, make
one hyper warp jump out of the starbase sector and immediately recharge.
CONSERVE ENERGY
Turning off the Attack Computer and shields while hyperwarping or
changing sectors saves 1.5 energy units per second. The energy saved
might be enough for you to reach the star base and recharge. Don't
forget to turn your shields and computer back on before entering the
target sector. (See VIDEO TOUCH PAD in Section 3 for use of the
shields and Attack Computer on/off options.)
8. GAME SELECT MATRIX
Skill Level 10 20 30 40
----------------------------------------------------------------------
Hyperwarp Computer Computer Pilot(check Pilot(check
Control energy gauge) energy gauge)
Kylon/Starbase Opposite Opposite Anywhere on Anywhere on
Positions at sides of sides of Galactic Map Galactic Map
Game Start Gal. Map Gal. Map
Krylon Not very Fairly Very Deadly
Torpedoes accurate accurate accurate
Starship None to Fairly Heavy Heavy
Damage light heavy
Rank vs. Cook to Ace 5 to Eagle 5 to Star 5 to
Skill Level Pilot 1 Ace 1 Eagle 1 Mystery Rank
9. SCORECARD
GAME SKILL
NAME NUMBER LEVEL RANK AND CLASS
___________________ _____________ _____________ ___________________
___________________ _____________ _____________ ___________________
___________________ _____________ _____________ ___________________
___________________ _____________ _____________ ___________________
___________________ _____________ _____________ ___________________
(Etc.)
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